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- GUITAR HERO WORLD TOUR GUITAR STRINGS FULL
- GUITAR HERO WORLD TOUR GUITAR STRINGS PRO
- GUITAR HERO WORLD TOUR GUITAR STRINGS PC
Nothing super special here - anyone that has played Sony's Singstar will know the drill - simply read the lyrics that scroll by at the correct pitch. The Microphones function pretty much the same in both games. These extras in both games sound kind of cool, but in practice they serve more as just gimmicks - fluff to help differentiate the games from each other – rather than adding any actual new enjoyment factor. Certain sections of a song will award extra points for using the touch sensitive slider to scale notes you can also use it to add a wah effect to sustained notes, in the same manner as the whammy bar. Guitar Hero World Tour's guitar controller is once again wireless and introduces one new feature: The neck slider. Even after that experience, however, the Guitar Hero World Tour drums still win over Rock Band's, they just feel much nicer to play. The procedure was certainly something you couldn't expect the average casual gamer to perform though so hopefully Activision have this issue nailed for the Australian retail release.
GUITAR HERO WORLD TOUR GUITAR STRINGS PC
I managed to get hold of a USB-Midi interface for my PC and was then able to re-calibrated them myself, after which they worked perfectly. Unfortunately, the World Tour review-kit that I received suffered from an early manufacturing defect where some pads were not sensitive enough, requiring extremely heavy hits to register in the game. Rock Band's pads make a pretty annoying noise that can be very distracting for the others you're playing with, whereas World Tour's make a damper sound and have more bounce, making them much nicer to play on. In terms of build quality the World Tour drums are a definite cut above Rock Band's, they're also wireless while Rock Band's require a cable (a USB hub is included for those without enough spare ports on their console though). There's a multitude of subtle differences like this that gives each game their own unique character but in each case, neither is really significantly better than its competitor. Guitar Hero Star Power is activated by hitting both cymbals simultaneously whereas in Rock Band, you activate your Overdrive in certain free-style fill sections throughout the song.
GUITAR HERO WORLD TOUR GUITAR STRINGS PRO
Developed by NeverSoft (the guys that have brought us nearly a decade of Tony Hawk Pro Skater games and of course, Guitar Hero 3), World Tour - like each of the successive skateboarding games - has retained the core of its predecessor while adding a whole bunch of new features on top.
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Guitar Hero World Tour continues the evolution of the Activision's hugely successful series. So rather than review the games separately, we thought it would be more useful to put them head to head and give you a straight-up comparison from an Aussie perspective.
GUITAR HERO WORLD TOUR GUITAR STRINGS FULL
They're certainly not cheap either - the full bundles of both games costing more than you can actually pick up a new Xbox 360 or Wii for.
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So we've got two great offerings from the world’s top two video-game publishers, both here just in time to compete for your holiday dollar. Both games now offer the full band experience allowing four simultaneous players to take on guitar, bass, drums and microphone duties and jam along together to an assortment of popular and classic rock tunes.